CROWE TIEV
Game Developer & Visual Developer
OUR WINGS ARE BATTERED AND TORN AS EVIDENCE OF OUR JOURNEY, NOT OF OUR END.
OUR WINGS ARE BATTERED AND TORN AS EVIDENCE OF OUR JOURNEY, NOT OF OUR END.
WSU Vancouver Is... Discovery Tour serves as a new and fresh way to introduce prospective students to the WSU Vancouver campus. The game is part of a full marketing campaign to simultaneously show off the fun, spirited, and authentic spirit of the school, as well as create engagement for interested students and their guardians or family members. The game is a 2D Adventure RPG, with a focus on the player's own self-discovery all while taking a look at the campus layout.
Ramen Rush is a challenging 3D dinner-rush game produced for the PIGSquad Summer Slow Jams (2022). Created by CMDCStudios. Worked on several pieces of character and UI concept art, collected atmosphere and design references for the initial pitch of the game and its current aesthetics, and produced the UI design, storyboarded, and created ingredient art assets.
Moonlit is short chapter Visual Novel for the "I Can't Write But Want To Tell A Story" Game Jam (2020). It features a story with characters and environment revolving around jellyfish. The game was solo developed in Ren'py over the course of a month.
Terror Publish is a video game concept built into an interactable website made with Javascript, CSS, and HTML. It features an introductory quiz that correlates directly to the game's narrative concept and then provides information about the game itself, its characters and story, and a small selection of songs produced for the game.
When the Soot Falls is an interactive webcomic about holding onto a long lost friendship. It's a solo project developed with Javascript, CSS, and HTML, and features some click and hover interactivity on images. Careful consideration went into the structure of the story and metaphors and symbolism used to represent the main themes of friendship. Note that formatting is only optimized for desktop and may appear broken on other screens.
Audio can speak volumes than visual or word alone. A large majority of these pieces are composed, produced, mixed, and mastered in FL STUDIO and rely primarily on utilizing custom synths, individual note placement and drum samples.
A STORYTELLER at heart, creating in all art forms and mediums to resonate with the people of the present,reminding them to forge themselves and to enjoy their journey of life– something that does not end even when they are gone,for their legacy is forever imprinted upon the memories of others.A game designer, visual developer, digital artist and music producer based in the Pacific Northwest.
If you have any inquiries about my work, feel free to contact me!